Marvel Legends Cyclops Variant Action at Amazon
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X-Men Legends is based on the 1963 comic book, “The Uncanny X- Men.” A tale with regards to a group of mutants led by Professor Charles Xavier, the world’s most powerful mutant with mental abilities, learning how to deal with society’s hatred toward them. The X-Men compose the following members with their codenames: Storm, Jean Gray (the only one who doesn’t go by a codename, go figure), Cyclops, Wolverine, Nightcrawler, Rogue, Colossus, and Iceman (just to name a few). Xavier formed the X-Men to fight threats to mankind, to instruct the X-Men how to control their powers for good, and to one day hopefully live peacefully side by side with society. Plot and Gameplay: 4.5 out of 5.0 X-Men Legends (XML) was masterfully crafted by a group of former Marvel comic writers called ‘Man of Action.’ The story centers around Alison Crestmere who possesses the mutant capacity to control lava even altering her humane form to a flaming version of herself. Hence, she earns the name of ‘Magma’. Magma is thrusted into the limelight after the grotesque, obese mutant called the Blob of the Brotherhood of Evil Mutants (the antagonist mutant team who is lead by the immensely powerful Magneto) kidnap Magma. Why would Magneto need this girl? Immediately, the player is controlling Wolverine hot on the trail of the Blob and to find out why Magneto desires this peculiar mutant. XML is a fan boy’s dream comes unfeigned as you at long last get to control the X-Men in a Role Playing Game (RPG) fashion rather of the person most gamers are used to playing them. The game requires a player to go through respective linear missions in order to solve Magneto’s plot from the Artic to the Sewers (yes, those who are use to RPG know that no RPG would be finish without a trip to sewers, right? Thanks, JadesFire.). There are times where an X-Man will go off on a solo mission. So the freedom is not there to explore without limitations equated to RPG’s like the Final Fantasy Series or Morrow wind. XML strategically tucks away puzzle elements in the game forcing the player to make use of a X-Man’s powers necessitated to carry on on their quest. Unfortunately, the developers hold players by the hand displaying a huge ‘X’ over areas that may be affected by a character’s powers. If a player has the faulty X-Man, backtracking is permitted and Xtraction points may be employed to change team members. Graphics/Visual Presentation: 4.25 out of 5.0 Activision, for the duration of the earlier stages of XML, had made a smart move to leave the conventional bit images for the X-Men for cell shading technology. This brilliant move makes the player feel as if they are turning the pages of a virtual comic book. Each reputation is elaborate just sufficient to tell them apart. Enemies and bosses are not very impressionable in aspect (not on par as DOOM 3) yet well done over all. The lighting effects are good quality when a player unleashes Cyclops’ eye beam or Jean Grey’s Psychic Scream. The environments are destructible which makes interesting eye candy when a player utilizes an X-Man’s power on walls, generators, chairs, etc. The developers were cautious to include a good deal of detail (such as Blob’s massive footprints in the street when Wolverine is on his trail) yet not to the point of overkill. There are a lot of clipping issues (graphics that melt into another by mistake) yet these are without apparent effort overlooked. The cell shading cut scenes are more or less embarrassing (The X-Men look like puppets in this environment. Think “Thunderbirds” from the old television show series). Fortunately, the developers redeem themselves by adding more elaborated cut scenes that will astound you in their cinematic feel. Sound Quality: 4.75 out of 5.0 XML’s biggest strength is the voice acting for the X-Men (the only exception is Cyclops whose dialog in battle sounds like a bratty, smart aleck teenager than the rugged leader of the X-Men). Fans of the series will get goose bumps as Patrick Stewart breathes life into Professor Xavier’s lines and the witty remarks of Wolverine will cause chuckles for sure. Foley artists did a superb occupation in constructing punching and kick sounds, explosions, and sounds for the X-Men’s powers. While the music is not powerful orchestral pieces (personally, this would have made the gaming experience much more rousing), sleepy music selections are sadly the norm. The music may be a benediction and a curse at the same time. Music rushes in when foes are near (a outstanding way to warn the player of impeding danger) and may be soft music that loops over and over with no direction. Violence: 4.75 out of 5.0 A RPG would be hard to do without conflict and battle and XML does not pander to over the top violence crowd. [SPOILER AHEAD] The only blood visible in the game is when the X-Men infiltrate a military base and discover that General Kincaid is experimenting with humans and Sentinels (the blood is on the surgery floors). X-Men and foes beat each other without any visual aftermaths even when Wolverine uses his claws on a foe. Powers as well do not cause any visual harm to ally or foe alike. Language: 4.25 out of 5.0 Unfortunately, there are a good deal of elements that I cited as concern for me as a Christian. Nightcrawler, in the comics and in the game, professes to be a believer in God. He remarks when he levels up: “My God, I am invincible!” or “I may beat the devil himself.” These remarks troubled me in light of such Scripture as Exodus 20:7 (“Thou shalt not take the name of the LORD thy God in vain; for the LORD will not hold him guiltless that taketh his name in vain”) and Proverbs 16:18 (“Pride goeth before destruction, and an haughty spirit before a fall”). Cyclops, surprisingly, tells his brother Havok to ‘go to hell.’ Sexual Content: 4.75 out of 5.0 Psylocke, an X-Man, dresses in tight leather pants that disclose the suggestive outline of a thong when she fights. There is an option to alter her costume to a more conservative one. Spiritual Content: 4.50 out of 5.0 Magneto’s power hunger makes him think that all mutants are like gods. Magneto, in thirst for revenge versus humans, produced his own line from Genesis and the creation story by stating that: ‘on the eight day, I looked down on creation and said, ‘Let there be darkness.’” Nightcrawler, unashamedly, mentions God in a positive light in regards to his faith. [SPOILER AHEAD] X-Men likewise have to go to the Astral Plane to save Professor Xavier whose mind and assumedly soul is trapped in this dimension. This may be looked as touching the New Age or Eastern philosophies. Value: 4.0 out of 5.0 As a RPG, XML soars in the action, gameplay, and storytelling departments. When a player finishes the game though, XML crashes and burns on replay value. Once a player has finished the game, there is not much left to do. A player can not go back with high level up X-Men to play the game a second time around (I peaked my team among levels 35-37). The Danger Room offers unlocked characters as well as multiplayer or player vs. player matches. A player may view all conception art, cinematic, and load screens. Other than the Danger Room, the excitement level wanes rather quickly. Christian Rating: 4.25 out of 5.0 Positive: The X-Men veritably teaches with regards to teamwork and how each fellow member cares when it comes to each other. As a player goes through the storyline, a unfeigned sense of unity is felt as the story unfolds with regards to each X-Man’s life and what they struggle with. Sacrifice and harmoniousness is seen through their actions, a far cry from most games on the market today. Negative: X-Men’s theme of evolution is present as an comprehensible statement for their powers as a result of man getting better over time. However, the Bible is contrary to these beliefs. As a Christian, unfeigned power only comes from God Almighty (Ps. 62:11) and without Him; we are not one thing (John 15:5). God alone is the Creator of mankind and any other ‘power’ outside of Him is definitively questionable (Ec. 12:1). The Astral Plane is the realm where only psychics may go in the X-Men Universe. This may be likening to the spirit realm where even Saul tried to contact the dead by the witch of Endor (1 Sam. 28). Overall Outlook/Score: 4.50 out of 5.0 X-Men Legends, altho not a perfective RPG, is a quantum leap in the right direction for the franchise. The premise of teamwork, sacrifice, and unity are great pillars keeping the story together as well as good vs. evil. This premise is a great reminder of the need to be selfless in this day and age. Christian parents would be wise to remind their children regarding the murky view of evolution from the prism of creationism, where unfeigned power comes from, and the ‘Astral Plane’ in view of Scriptures. After the agonizing shoddiness of Activision’s failed “X-Men: Next Dimension” (a fighting game), X-Men Legends gives a much necessitated jolt to the possible dying hopes of fans desiring a solid X-Men game. This is a game I could frankly commend for one’s library without shame. Review supplied by Christian Spotlight’s Guide to GamesTM, a ministry of Eden Communications. Copyright © Eden CommunicationsTM, a ministry of Films for Christ |
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